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Monetization Designer

Arrowhead Game Studios · Stockholm · Ansök senast 13 juli (77 dagar kvar)

Heltid · Tillsvidareanställning

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry under our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Monetization Designer! The Monetization Designer plays a central role in Helldivers 2. At Arrowhead, our intention is to provide a live service to our players, not just a static game. That includes providing a treasure chest of toys that grows and grows over the life of the game.We do have items that can be gained by paying real money. However, we are adamantly not making a pay-to-win game, and neither are we pursuing a traditional FOMO-driven battle pass approach. We are modeling a different type of live service, and our monetization goals reflect those values. Are you an experienced Monetization Designer who is interested in working with these constraints? Are you interested in the challenge of designing and modifying a monetization plan over a lengthy live period? Are you conversant with the balance between in-game resources and paid products? Then please apply to this role, and let’s have a conversation! Who you are: We have no pure fixed requirements for this role. A wide range of people may be able to fit our needs smoothly. However, earlier successful candidates in this role have often had some of the following characteristics: Previous experience as a Monetization Designer Previous experience on console or PC games Previous experience on multiple game projects that include in-game monetization Previous experience working with large publishers Previous experience working with remote colleagues across time zones Deep understanding of and opinions on monetization designs in recent games Wide market knowledge, including general knowledge of game finances The ability to present arguments orally, visually, textually, and with multimedia aids An understanding of the limitations and abilities of typical game software The ability to travel and work across different cultures A love of and familiarity with the entertainment industry and pop culture What you'll do; Your title will be Monetization Designer and will report to and work closely with the Design Director of Helldivers 2. Even if you’ll be the sole Monetization Designer, but you will have a diverse community of fellow designers to work with, contribute to, and learn from. Furthermore you will; Know the game Player perspective Regularly and thoroughly play the game Intimately understand the reward mechanisms and existing design Developer perspective Become aware of the relative development costs (in time, money, or effort) of different monetization features Collaborate closely with game designers, UI designers, UX designers, producers, and directors Request, review, and revise analytics tools that watch player behavior Ensure Helldivers 2 has a strong monetization strategy and design Monetization Strategy: What we should implement for monetization goals Monetization Design: How players should experience and interact with it Craft a comprehensive monetization strategy Priorities Trust: Ensure players feel we are treating them responsibly, respectfully, and responsively, in line with Arrowhead’s reputation Engagement / Retention: Make Helldivers 2 an enduring hobby that players are motivated to come back to Revenue: Help Helldivers 2’s financial success Key Topics Economy sinks Rewards and progression Phases of monetization, based on the lifecycle of the game Preferred prices per features based on game currencies The balance between paid-only features and grindable features How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them here! (https://jobs.arrowheadgamestudios.com/pages/perks-benefits)

Om arbetsgivaren

Arbetsgivare

Arrowhead Game Studios

Placering

Stockholm

Kontaktperson

Arrowhead Game Studios AB

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